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@@ -1,12 +1,13 @@
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<template>
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- <div>
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+ <div style="display: flex;justify-content: center">
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<div style="position: absolute;top:10px;right: 4px">
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<el-button @click="changePaintState">{{paintStateFlagText}}</el-button>
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<el-button @click="clear">清空</el-button>
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<el-button @click="save">保存</el-button>
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</div>
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- <div style="height: 1700px; height: 900px;display: flex;justify-content: center">
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- <canvas width="1700" height="900" style="border: 1px solid blue; background-color: white;" id="can"></canvas>
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+ <div style="display: flex;justify-content: center">
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+ <canvas width="1700" height="900" style="border: 1px solid blue; background-color: white;"
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+ id="can"></canvas>
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</div>
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</div>
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</template>
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@@ -14,14 +15,15 @@
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import {onMounted} from 'vue'
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import * as echarts from "echarts";
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import html2canvas from 'html2canvas';
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+ import { ElMessage} from 'element-plus'
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const backgroundImage = new Image();
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- backgroundImage.src = 'http://192.168.3.100/screenshot.png'; // 替换为你的背景图片路径
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+ // backgroundImage.src = 'http://192.168.3.100/screenshot.png'; // 替换为你的背景图片路径
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let CENTER_X = 850;
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let CENTER_Y = 900;
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- let startMouse = { x: 0, y: 0 };
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- let moveMouse = { x: 0, y: 0 };
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+ let startMouse = {x: 0, y: 0};
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+ let moveMouse = {x: 0, y: 0};
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// 画笔橡皮擦状态,true画笔,false橡皮
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let paintStateFlag = true;
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@@ -37,6 +39,31 @@
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let startAngle22 = 0;
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let startAngle23 = 0;
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+ // 第三个职业
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+ let startAngle31 = 0;
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+ let startAngle32 = 0;
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+ let startAngle33 = 0;
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+
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+ // 第四个职业
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+ let startAngle41 = 0;
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+ let startAngle42 = 0;
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+ let startAngle43 = 0;
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+
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+ // 第五个职业
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+ let startAngle51 = 0;
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+ let startAngle52 = 0;
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+ let startAngle53 = 0;
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+
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+ // 第六个职业
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+ let startAngle61 = 0;
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+ let startAngle62 = 0;
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+ let startAngle63 = 0;
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+
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+ // 第七个职业
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+ let startAngle71 = 0;
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+ let startAngle72 = 0;
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+ let startAngle73 = 0;
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+
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// 所有轨道绘画限制
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let paintFlagList = [
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false, false, false,
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@@ -60,7 +87,7 @@
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moveMouse.y = startMouse.y;
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startMouse.x = e.targetTouches[0].pageX - this.offsetLeft;
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startMouse.y = e.targetTouches[0].pageY - this.offsetTop;
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- if(startMouse.x !== moveMouse.x && startMouse.y !== moveMouse.y){
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+ if (startMouse.x !== moveMouse.x && startMouse.y !== moveMouse.y) {
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return;
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}
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calcEndRadius();
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@@ -72,36 +99,80 @@
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}
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/*计算起始点*/
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- function calcStartRadius(){
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- let sum = Math.pow(startMouse.x-CENTER_X, 2)+ Math.pow(CENTER_Y-startMouse.y, 2);
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+ function calcStartRadius() {
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+ let sum = Math.pow(startMouse.x - CENTER_X, 2) + Math.pow(CENTER_Y - startMouse.y, 2);
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// 第一个职业
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- if(sum < Math.pow(100,2) && sum > Math.pow(50,2)){
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+ if (sum < Math.pow(50, 2) && sum > Math.pow(10, 2)) {
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startAngle11 = calcAngle();
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calcPaintCircleFlag(0)
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- }else if(sum < Math.pow(150,2) && sum > Math.pow(100,2)){
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+ } else if (sum < Math.pow(90, 2) && sum > Math.pow(50, 2)) {
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startAngle12 = calcAngle();
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calcPaintCircleFlag(1)
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- }else if(sum < Math.pow(200,2) && sum > Math.pow(150,2)){
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+ } else if (sum < Math.pow(130, 2) && sum > Math.pow(90, 2)) {
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startAngle13 = calcAngle();
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calcPaintCircleFlag(2)
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}
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// 第二个职业
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- else if(sum < Math.pow(300,2) && sum > Math.pow(250,2)){
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+ else if (sum < Math.pow(185, 2) && sum > Math.pow(145, 2)) {
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startAngle21 = calcAngle();
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calcPaintCircleFlag(3)
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- }else if(sum < Math.pow(350,2) && sum > Math.pow(300,2)){
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+ } else if (sum < Math.pow(225, 2) && sum > Math.pow(185, 2)) {
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startAngle22 = calcAngle();
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calcPaintCircleFlag(4)
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- }else if(sum < Math.pow(400,2) && sum > Math.pow(350,2)){
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+ } else if (sum < Math.pow(265, 2) && sum > Math.pow(225, 2)) {
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startAngle23 = calcAngle();
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calcPaintCircleFlag(5)
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}
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+ // 第三个职业
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+ else if (sum < Math.pow(320, 2) && sum > Math.pow(280, 2)) {
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+ startAngle31 = calcAngle();
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+ calcPaintCircleFlag(6)
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+ } else if (sum < Math.pow(360, 2) && sum > Math.pow(320, 2)) {
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+ startAngle32 = calcAngle();
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+ calcPaintCircleFlag(7)
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+ } else if (sum < Math.pow(400, 2) && sum > Math.pow(360, 2)) {
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+ startAngle33 = calcAngle();
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+ calcPaintCircleFlag(8)
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+ }
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+ // 第四个职业
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+ else if (sum < Math.pow(455, 2) && sum > Math.pow(415, 2)) {
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+ startAngle41 = calcAngle();
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+ calcPaintCircleFlag(9)
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+ } else if (sum < Math.pow(495, 2) && sum > Math.pow(455, 2)) {
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+ startAngle42 = calcAngle();
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+ calcPaintCircleFlag(10)
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+ } else if (sum < Math.pow(535, 2) && sum > Math.pow(495, 2)) {
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+ startAngle43 = calcAngle();
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+ calcPaintCircleFlag(11)
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+ }
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+ // 第五个职业
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+ else if (sum < Math.pow(590, 2) && sum > Math.pow(550, 2)) {
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+ startAngle51 = calcAngle();
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+ calcPaintCircleFlag(12)
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+ } else if (sum < Math.pow(630, 2) && sum > Math.pow(590, 2)) {
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+ startAngle52 = calcAngle();
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+ calcPaintCircleFlag(13)
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+ } else if (sum < Math.pow(670, 2) && sum > Math.pow(630, 2)) {
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+ startAngle53 = calcAngle();
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+ calcPaintCircleFlag(14)
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+ }
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+ // 第六个职业
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+ else if (sum < Math.pow(725, 2) && sum > Math.pow(685, 2)) {
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+ startAngle61 = calcAngle();
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+ calcPaintCircleFlag(15)
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+ } else if (sum < Math.pow(765, 2) && sum > Math.pow(725, 2)) {
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+ startAngle62 = calcAngle();
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+ calcPaintCircleFlag(16)
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+ } else if (sum < Math.pow(805, 2) && sum > Math.pow(765, 2)) {
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+ startAngle63 = calcAngle();
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+ calcPaintCircleFlag(17)
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+ }
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}
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/**
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* 只有起始点所在轨道可以绘制
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**/
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- function calcPaintCircleFlag(index){
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+ function calcPaintCircleFlag(index) {
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paintFlagList = [
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false, false, false,
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false, false, false,
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@@ -114,63 +185,209 @@
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}
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/*计算终点*/
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- function calcEndRadius(){
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- let sum = Math.pow(moveMouse.x-CENTER_X, 2)+ Math.pow(CENTER_Y-moveMouse.y, 2);
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+ function calcEndRadius() {
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+ let sum = Math.pow(moveMouse.x - CENTER_X, 2) + Math.pow(CENTER_Y - moveMouse.y, 2);
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let ret = calcAngle();
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// 第一个职业
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- if(sum < Math.pow(100,2) && sum > Math.pow(50,2)){
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- if(paintFlagList[0]){
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+ if (sum < Math.pow(50, 2) && sum > Math.pow(10, 2)) {
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+ if (paintFlagList[0]) {
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+ if (paintStateFlag) {
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+ paint("green", 30, startAngle11, ret);
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+ } else {
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+ paint("white", 30, startAngle11, ret);
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+ paint("white", 70, startAngle11, ret);
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+ paint("white", 110, startAngle11, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(90, 2) && sum > Math.pow(50, 2)) {
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+ if (paintFlagList[1]) {
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+ if (paintStateFlag) {
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+ paint("green", 30, startAngle12, ret);
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+ paint("green", 70, startAngle12, ret);
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+ } else {
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+ paint("white", 70, startAngle12, ret);
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+ paint("white", 110, startAngle12, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(130, 2) && sum > Math.pow(90, 2)) {
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+ if (paintFlagList[2]) {
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+ if (paintStateFlag) {
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+ paint("green", 30, startAngle13, ret);
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+ paint("green", 70, startAngle13, ret);
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+ paint("green", 110, startAngle13, ret);
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+ } else {
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+ paint("white", 110, startAngle13, ret);
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+ }
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+ }
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+ }
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+ // 第二个职业
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+ else if (sum < Math.pow(185, 2) && sum > Math.pow(145, 2)) {
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+ if (paintFlagList[3]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 165, startAngle21, ret);
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+ }else{
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+ paint("white", 165, startAngle21, ret);
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+ paint("white", 205, startAngle21, ret);
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+ paint("white", 245, startAngle21, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(225, 2) && sum > Math.pow(185, 2)) {
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+ if (paintFlagList[4]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 165, startAngle22, ret);
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+ paint("#ffd309", 205, startAngle22, ret);
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+ }else{
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+ paint("white", 205, startAngle22, ret);
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+ paint("white", 245, startAngle22, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(265, 2) && sum > Math.pow(225, 2)) {
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+ if (paintFlagList[5]) {
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if(paintStateFlag){
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- paint("green", 75, startAngle11 ,ret);
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+ paint("#ffd309", 165, startAngle23, ret);
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+ paint("#ffd309", 205, startAngle23, ret);
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+ paint("#ffd309", 245, startAngle23, ret);
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+ }else{
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+ paint("white", 245, startAngle23, ret);
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+ }
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+ }
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+ }
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+ //第三个职业
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+ else if (sum < Math.pow(320, 2) && sum > Math.pow(280, 2)) {
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+ if (paintFlagList[6]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 300, startAngle31, ret);
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+ }else{
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+ paint("white", 300, startAngle31, ret);
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+ paint("white", 340, startAngle31, ret);
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+ paint("white", 380, startAngle31, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(360, 2) && sum > Math.pow(320, 2)) {
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+ if (paintFlagList[7]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 300, startAngle31, ret);
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+ paint("#ffd309", 340, startAngle31, ret);
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}else{
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- paint("white", 75, startAngle11 ,ret);
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- paint("white", 125, startAngle11 ,ret);
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- paint("white", 175, startAngle11 ,ret);
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+ paint("white", 340, startAngle32, ret);
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+ paint("white", 380, startAngle32, ret);
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}
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}
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- }else if(sum < Math.pow(150,2) && sum > Math.pow(100,2)){
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- if(paintFlagList[1]){
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+ } else if (sum < Math.pow(400, 2) && sum > Math.pow(360, 2)) {
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+ if (paintFlagList[8]) {
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if(paintStateFlag){
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- paint("green", 125, startAngle12 ,ret);
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- paint("green", 75, startAngle12 ,ret);
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+ paint("#ffd309", 300, startAngle33, ret);
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+ paint("#ffd309", 340, startAngle33, ret);
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+ paint("#ffd309", 380, startAngle33, ret);
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}else{
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- paint("white", 125, startAngle12 ,ret);
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- paint("white", 175, startAngle12 ,ret);
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+ paint("white", 380, startAngle33, ret);
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}
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}
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- }else if(sum < Math.pow(200,2) && sum > Math.pow(150,2)){
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- if(paintFlagList[2]){
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+ }
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+ //第四个职业
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+ else if (sum < Math.pow(455, 2) && sum > Math.pow(415, 2)) {
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+ if (paintFlagList[9]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 435, startAngle41, ret);
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+ }else{
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+ paint("white", 435, startAngle41, ret);
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+ paint("white", 475, startAngle41, ret);
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+ paint("white", 515, startAngle41, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(495, 2) && sum > Math.pow(455, 2)) {
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+ if (paintFlagList[10]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 435, startAngle42, ret);
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+ paint("#ffd309", 475, startAngle42, ret);
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+ }else{
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+ paint("white", 475, startAngle42, ret);
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+ paint("white", 515, startAngle42, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(535, 2) && sum > Math.pow(495, 2)) {
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+ if (paintFlagList[11]) {
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if(paintStateFlag){
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- paint("green", 175, startAngle13 ,ret);
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- paint("green", 125, startAngle13 ,ret);
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- paint("green", 75, startAngle13 ,ret);
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+ paint("#ffd309", 435, startAngle43, ret);
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+ paint("#ffd309", 475, startAngle43, ret);
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+ paint("#ffd309", 515, startAngle43, ret);
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}else{
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- paint("white", 175, startAngle13 ,ret);
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+ paint("white", 515, startAngle43, ret);
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}
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}
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}
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- // 第二个职业
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- else if(sum < Math.pow(300,2) && sum > Math.pow(250,2)){
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- if(paintFlagList[3]){
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- paint("#ffd309", 275, startAngle21 ,ret);
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+
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+ //第五个职业
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+ else if (sum < Math.pow(590, 2) && sum > Math.pow(550, 2)) {
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+ if (paintFlagList[12]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 570, startAngle51, ret);
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+ }else{
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+ paint("white", 570, startAngle51, ret);
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+ paint("white", 610, startAngle51, ret);
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+ paint("white", 650, startAngle51, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(630, 2) && sum > Math.pow(590, 2)) {
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+ if (paintFlagList[13]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 570, startAngle52, ret);
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+ paint("#ffd309", 610, startAngle52, ret);
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+ }else{
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+ paint("white", 610, startAngle52, ret);
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+ paint("white", 650, startAngle52, ret);
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+ }
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+ }
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+ } else if (sum < Math.pow(670, 2) && sum > Math.pow(630, 2)) {
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+ if (paintFlagList[14]) {
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+ if(paintStateFlag){
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+ paint("#ffd309", 570, startAngle53, ret);
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+ paint("#ffd309", 610, startAngle53, ret);
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+ paint("#ffd309", 650, startAngle53, ret);
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+ }else{
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+ paint("white", 650, startAngle53, ret);
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+ }
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+ }
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+ }
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+
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+ //第六个职业
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+ else if (sum < Math.pow(725, 2) && sum > Math.pow(685, 2)) {
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+ if (paintFlagList[15]) {
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+ if(paintStateFlag) {
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+ paint("#ffd309", 705, startAngle61, ret);
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+ }else{
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+ paint("white", 705, startAngle61, ret);
|
|
|
+ paint("white", 745, startAngle61, ret);
|
|
|
+ paint("white", 785, startAngle61, ret);
|
|
|
+ }
|
|
|
}
|
|
|
- }else if(sum < Math.pow(350,2) && sum > Math.pow(300,2)){
|
|
|
- if(paintFlagList[4]){
|
|
|
- paint("#ffd309", 325, startAngle22 ,ret);
|
|
|
- paint("#ffd309", 275, startAngle22 ,ret);
|
|
|
+ } else if (sum < Math.pow(765, 2) && sum > Math.pow(725, 2)) {
|
|
|
+ if (paintFlagList[16]) {
|
|
|
+ if(paintStateFlag) {
|
|
|
+ paint("#ffd309", 705, startAngle62, ret);
|
|
|
+ paint("#ffd309", 745, startAngle62, ret);
|
|
|
+ }else{
|
|
|
+ paint("white", 745, startAngle62, ret);
|
|
|
+ paint("white", 785, startAngle62, ret);
|
|
|
+ }
|
|
|
}
|
|
|
- }else if(sum < Math.pow(400,2) && sum > Math.pow(350,2)){
|
|
|
- if(paintFlagList[5]){
|
|
|
- paint("#ffd309", 375, startAngle23 ,ret);
|
|
|
- paint("#ffd309", 325, startAngle23 ,ret);
|
|
|
- paint("#ffd309", 275, startAngle23 ,ret);
|
|
|
+ } else if (sum < Math.pow(805, 2) && sum > Math.pow(765, 2)) {
|
|
|
+ if (paintFlagList[17]) {
|
|
|
+ if(paintStateFlag){
|
|
|
+ paint("#ffd309", 705, startAngle63, ret);
|
|
|
+ paint("#ffd309", 745, startAngle63, ret);
|
|
|
+ paint("#ffd309", 785, startAngle63, ret);
|
|
|
+ }else{
|
|
|
+ paint("white", 785, startAngle63, ret);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
|
|
|
/*计算角度0-180度*/
|
|
|
- function calcAngle(){
|
|
|
- let number = Math.atan2(Math.abs(CENTER_Y-startMouse.y), CENTER_X-startMouse.x);
|
|
|
+ function calcAngle() {
|
|
|
+ let number = Math.atan2(Math.abs(CENTER_Y - startMouse.y), CENTER_X - startMouse.x);
|
|
|
let ret = number * 180 / Math.PI; //弧度转角度,方便调试
|
|
|
if (ret > 360) {
|
|
|
ret -= 360;
|
|
@@ -178,78 +395,78 @@
|
|
|
if (ret < 0) {
|
|
|
ret += 450;
|
|
|
}
|
|
|
- let num = ret * Math.PI/180 +Math.PI;
|
|
|
- console.log('角度:'+num);
|
|
|
+ let num = ret * Math.PI / 180 + Math.PI;
|
|
|
+ console.log('角度:' + num);
|
|
|
return num;
|
|
|
}
|
|
|
|
|
|
let can = "";
|
|
|
let context = "";
|
|
|
- function init(){
|
|
|
+
|
|
|
+ function init() {
|
|
|
can = document.getElementById('can');
|
|
|
context = can.getContext('2d');
|
|
|
- backgroundImage.onload = function() {
|
|
|
- context.drawImage(backgroundImage, 0, 0, can.width, can.height);
|
|
|
- };
|
|
|
+ // backgroundImage.onload = function() {
|
|
|
+ // context.drawImage(backgroundImage, 0, 0, can.width, can.height);
|
|
|
+ // };
|
|
|
}
|
|
|
|
|
|
- function arc(num){
|
|
|
+ function arc(num) {
|
|
|
context.lineWidth = 1;
|
|
|
context.strokeStyle = 'black'
|
|
|
context.beginPath();
|
|
|
- context.arc(CENTER_X, CENTER_Y, num, Math.PI, 2*Math.PI, false);
|
|
|
+ context.arc(CENTER_X, CENTER_Y, num, Math.PI, 2 * Math.PI, false);
|
|
|
context.stroke();
|
|
|
}
|
|
|
|
|
|
|
|
|
- function paint(color, radius, startAngle, endAngle){
|
|
|
+ function paint(color, radius, startAngle, endAngle) {
|
|
|
// 结束角度不能小于起始角度
|
|
|
- if(endAngle <= startAngle){
|
|
|
+ if (endAngle <= startAngle) {
|
|
|
+ ElMessage.error("只能顺时针画")
|
|
|
return;
|
|
|
}
|
|
|
- context.lineWidth = 48;
|
|
|
+ context.lineWidth = 37;
|
|
|
context.strokeStyle = color;
|
|
|
context.beginPath();
|
|
|
context.arc(CENTER_X, CENTER_Y, radius, startAngle, endAngle, false);
|
|
|
context.stroke();
|
|
|
}
|
|
|
|
|
|
- function changePaintState(){
|
|
|
- if(paintStateFlag){
|
|
|
+ function changePaintState() {
|
|
|
+ if (paintStateFlag) {
|
|
|
paintStateFlag = false;
|
|
|
paintStateFlagText.value = '橡皮擦'
|
|
|
- }else{
|
|
|
+ } else {
|
|
|
paintStateFlag = true;
|
|
|
paintStateFlagText.value = '画笔'
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- function eraserState(){
|
|
|
+ function eraserState() {
|
|
|
paintStateFlag = false;
|
|
|
}
|
|
|
|
|
|
- function clear(){
|
|
|
+ function clear() {
|
|
|
context.clearRect(0, 0, can.width, can.height);
|
|
|
drawBackground();
|
|
|
}
|
|
|
|
|
|
- function drawBackground(){
|
|
|
- arc(50);
|
|
|
- arc(100);
|
|
|
- arc(150);
|
|
|
- arc(200);
|
|
|
-
|
|
|
- arc(250);
|
|
|
- arc(300);
|
|
|
- arc(350);
|
|
|
- arc(400);
|
|
|
-
|
|
|
- arc(450);
|
|
|
- arc(500);
|
|
|
- arc(550);
|
|
|
- arc(600);
|
|
|
+ function drawBackground() {
|
|
|
+ let radius = 10;
|
|
|
+ arc(radius);
|
|
|
+ for (let i = 1; i < 24; i++) {
|
|
|
+ radius = drawBackgroundOne(radius, i);
|
|
|
+ arc(radius);
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- arc(700);
|
|
|
+ function drawBackgroundOne(innerRadius, i) {
|
|
|
+ if (i % 4 == 0) {
|
|
|
+ return innerRadius + 15;
|
|
|
+ } else {
|
|
|
+ return innerRadius + 40;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
function save() {
|
|
@@ -282,6 +499,7 @@
|
|
|
onMounted(() => {
|
|
|
init();
|
|
|
changes();
|
|
|
+ console.log("mmmmm")
|
|
|
drawBackground();
|
|
|
});
|
|
|
</script>
|
|
@@ -291,4 +509,4 @@
|
|
|
width: 500px;
|
|
|
height: 400px;
|
|
|
}
|
|
|
-</style>
|
|
|
+</style>
|