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- <template>
- <div id="outerDiv" class="development_stage">
- <head-component :headinfo=headinfo></head-component>
- <div class="page-content">
- <canvas width="1700" height="900" style="border: 1px solid blue; background-color: #000000;"
- id="can"></canvas>
- </div>
- </div>
- </template>
- <script setup>
- import headComponent from '@/views/xjc-integratedmachine/components/head_component.vue'
- const headinfo = ref({})
- import {onMounted} from 'vue'
- import * as echarts from "echarts";
- import html2canvas from 'html2canvas';
- import {ElMessage} from 'element-plus'
- const backgroundImage = new Image();
- // backgroundImage.src = 'http://192.168.3.100/screenshot.png'; // 替换为你的背景图片路径
- let CENTER_X = 910;
- let CENTER_Y = 900;
- let startMouse = {x: 0, y: 0};
- let moveMouse = {x: 0, y: 0};
- // 画笔橡皮擦状态,true画笔,false橡皮
- let paintStateFlag = true;
- let paintStateFlagText = ref('画笔');
- // 第一个职业
- let startAngle11 = 0;
- let startAngle12 = 0;
- let startAngle13 = 0;
- // 第二个职业
- let startAngle21 = 0;
- let startAngle22 = 0;
- let startAngle23 = 0;
- // 第三个职业
- let startAngle31 = 0;
- let startAngle32 = 0;
- let startAngle33 = 0;
- // 第四个职业
- let startAngle41 = 0;
- let startAngle42 = 0;
- let startAngle43 = 0;
- // 第五个职业
- let startAngle51 = 0;
- let startAngle52 = 0;
- let startAngle53 = 0;
- // 第六个职业
- let startAngle61 = 0;
- let startAngle62 = 0;
- let startAngle63 = 0;
- // 第七个职业
- let startAngle71 = 0;
- let startAngle72 = 0;
- let startAngle73 = 0;
- // 所有轨道绘画限制
- let paintFlagList = [
- false, false, false,
- false, false, false,
- false, false, false,
- false, false, false,
- false, false, false,
- false, false, false]
- let undoList = []; // 用于保存所有操作,用于撤销和重做
- let redoList = []; // 用于保存所有撤销的操作,用于重做
- function changes() {
- can.addEventListener('touchstart', function (el) {
- let rect = el.target.getBoundingClientRect();
- startMouse.x = el.touches[0].pageX - rect.left;
- startMouse.y = el.touches[0].pageY - rect.top;
- calcStartRadius();
- can.addEventListener('touchmove', function (e) {
- moveMouse.x = startMouse.x;
- moveMouse.y = startMouse.y;
- startMouse.x = e.targetTouches[0].pageX - this.offsetLeft;
- startMouse.y = e.targetTouches[0].pageY - this.offsetTop;
- if (startMouse.x !== moveMouse.x && startMouse.y !== moveMouse.y) {
- return;
- }
- calcEndRadius();
- })
- })
- can.addEventListener('touchend', function () {
- can.onmousemove = null;
- })
- }
- /*计算起始点*/
- function calcStartRadius() {
- let sum = Math.pow(startMouse.x - CENTER_X, 2) + Math.pow(CENTER_Y - startMouse.y, 2);
- // 第一个职业
- if (sum < Math.pow(50, 2) && sum > Math.pow(10, 2)) {
- startAngle11 = calcAngle();
- calcPaintCircleFlag(0)
- } else if (sum < Math.pow(90, 2) && sum > Math.pow(50, 2)) {
- startAngle12 = calcAngle();
- calcPaintCircleFlag(1)
- } else if (sum < Math.pow(130, 2) && sum > Math.pow(90, 2)) {
- startAngle13 = calcAngle();
- calcPaintCircleFlag(2)
- }
- // 第二个职业
- else if (sum < Math.pow(185, 2) && sum > Math.pow(145, 2)) {
- startAngle21 = calcAngle();
- calcPaintCircleFlag(3)
- } else if (sum < Math.pow(225, 2) && sum > Math.pow(185, 2)) {
- startAngle22 = calcAngle();
- calcPaintCircleFlag(4)
- } else if (sum < Math.pow(265, 2) && sum > Math.pow(225, 2)) {
- startAngle23 = calcAngle();
- calcPaintCircleFlag(5)
- }
- // 第三个职业
- else if (sum < Math.pow(320, 2) && sum > Math.pow(280, 2)) {
- startAngle31 = calcAngle();
- calcPaintCircleFlag(6)
- } else if (sum < Math.pow(360, 2) && sum > Math.pow(320, 2)) {
- startAngle32 = calcAngle();
- calcPaintCircleFlag(7)
- } else if (sum < Math.pow(400, 2) && sum > Math.pow(360, 2)) {
- startAngle33 = calcAngle();
- calcPaintCircleFlag(8)
- }
- // 第四个职业
- else if (sum < Math.pow(455, 2) && sum > Math.pow(415, 2)) {
- startAngle41 = calcAngle();
- calcPaintCircleFlag(9)
- } else if (sum < Math.pow(495, 2) && sum > Math.pow(455, 2)) {
- startAngle42 = calcAngle();
- calcPaintCircleFlag(10)
- } else if (sum < Math.pow(535, 2) && sum > Math.pow(495, 2)) {
- startAngle43 = calcAngle();
- calcPaintCircleFlag(11)
- }
- // 第五个职业
- else if (sum < Math.pow(590, 2) && sum > Math.pow(550, 2)) {
- startAngle51 = calcAngle();
- calcPaintCircleFlag(12)
- } else if (sum < Math.pow(630, 2) && sum > Math.pow(590, 2)) {
- startAngle52 = calcAngle();
- calcPaintCircleFlag(13)
- } else if (sum < Math.pow(670, 2) && sum > Math.pow(630, 2)) {
- startAngle53 = calcAngle();
- calcPaintCircleFlag(14)
- }
- // 第六个职业
- else if (sum < Math.pow(725, 2) && sum > Math.pow(685, 2)) {
- startAngle61 = calcAngle();
- calcPaintCircleFlag(15)
- } else if (sum < Math.pow(765, 2) && sum > Math.pow(725, 2)) {
- startAngle62 = calcAngle();
- calcPaintCircleFlag(16)
- } else if (sum < Math.pow(805, 2) && sum > Math.pow(765, 2)) {
- startAngle63 = calcAngle();
- calcPaintCircleFlag(17)
- }
- }
- /**
- * 只有起始点所在轨道可以绘制
- **/
- function calcPaintCircleFlag(index) {
- paintFlagList = [
- false, false, false,
- false, false, false,
- false, false, false,
- false, false, false,
- false, false, false,
- false, false, false]
- paintFlagList[index] = true
- console.log(paintFlagList)
- }
- /*计算终点*/
- function calcEndRadius() {
- let sum = Math.pow(moveMouse.x - CENTER_X, 2) + Math.pow(CENTER_Y - moveMouse.y, 2);
- let ret = calcAngle();
- // 第一个职业
- if (sum < Math.pow(50, 2) && sum > Math.pow(10, 2)) {
- if (paintFlagList[0]) {
- if (paintStateFlag) {
- paint("#ffc300", 30, startAngle11, ret);
- } else {
- paint("#000000", 30, startAngle11, ret);
- paint("#000000", 70, startAngle11, ret);
- paint("#000000", 110, startAngle11, ret);
- }
- }
- } else if (sum < Math.pow(90, 2) && sum > Math.pow(50, 2)) {
- if (paintFlagList[1]) {
- if (paintStateFlag) {
- paint("#ffc300", 30, startAngle12, ret);
- paint("#ffc300", 70, startAngle12, ret);
- } else {
- paint("#000000", 70, startAngle12, ret);
- paint("#000000", 110, startAngle12, ret);
- }
- }
- } else if (sum < Math.pow(130, 2) && sum > Math.pow(90, 2)) {
- if (paintFlagList[2]) {
- if (paintStateFlag) {
- paint("#ffc300", 30, startAngle13, ret);
- paint("#ffc300", 70, startAngle13, ret);
- paint("#ffc300", 110, startAngle13, ret);
- } else {
- paint("#000000", 110, startAngle13, ret);
- }
- }
- }
- // 第二个职业
- else if (sum < Math.pow(185, 2) && sum > Math.pow(145, 2)) {
- if (paintFlagList[3]) {
- if (paintStateFlag) {
- paint("#f72585", 165, startAngle21, ret);
- } else {
- paint("#000000", 165, startAngle21, ret);
- paint("#000000", 205, startAngle21, ret);
- paint("#000000", 245, startAngle21, ret);
- }
- }
- } else if (sum < Math.pow(225, 2) && sum > Math.pow(185, 2)) {
- if (paintFlagList[4]) {
- if (paintStateFlag) {
- paint("#f72585", 165, startAngle22, ret);
- paint("#f72585", 205, startAngle22, ret);
- } else {
- paint("#000000", 205, startAngle22, ret);
- paint("#000000", 245, startAngle22, ret);
- }
- }
- } else if (sum < Math.pow(265, 2) && sum > Math.pow(225, 2)) {
- if (paintFlagList[5]) {
- if (paintStateFlag) {
- paint("#f72585", 165, startAngle23, ret);
- paint("#f72585", 205, startAngle23, ret);
- paint("#f72585", 245, startAngle23, ret);
- } else {
- paint("#000000", 245, startAngle23, ret);
- }
- }
- }
- //第三个职业
- else if (sum < Math.pow(320, 2) && sum > Math.pow(280, 2)) {
- if (paintFlagList[6]) {
- if (paintStateFlag) {
- paint("#4cc9f0", 300, startAngle31, ret);
- } else {
- paint("#000000", 300, startAngle31, ret);
- paint("#000000", 340, startAngle31, ret);
- paint("#000000", 380, startAngle31, ret);
- }
- }
- } else if (sum < Math.pow(360, 2) && sum > Math.pow(320, 2)) {
- if (paintFlagList[7]) {
- if (paintStateFlag) {
- paint("#4cc9f0", 300, startAngle31, ret);
- paint("#4cc9f0", 340, startAngle31, ret);
- } else {
- paint("#000000", 340, startAngle32, ret);
- paint("#000000", 380, startAngle32, ret);
- }
- }
- } else if (sum < Math.pow(400, 2) && sum > Math.pow(360, 2)) {
- if (paintFlagList[8]) {
- if (paintStateFlag) {
- paint("#4cc9f0", 300, startAngle33, ret);
- paint("#4cc9f0", 340, startAngle33, ret);
- paint("#4cc9f0", 380, startAngle33, ret);
- } else {
- paint("#000000", 380, startAngle33, ret);
- }
- }
- }
- //第四个职业
- else if (sum < Math.pow(455, 2) && sum > Math.pow(415, 2)) {
- if (paintFlagList[9]) {
- if (paintStateFlag) {
- paint("#a000ff", 435, startAngle41, ret);
- } else {
- paint("#000000", 435, startAngle41, ret);
- paint("#000000", 475, startAngle41, ret);
- paint("#000000", 515, startAngle41, ret);
- }
- }
- } else if (sum < Math.pow(495, 2) && sum > Math.pow(455, 2)) {
- if (paintFlagList[10]) {
- if (paintStateFlag) {
- paint("#a000ff", 435, startAngle42, ret);
- paint("#a000ff", 475, startAngle42, ret);
- } else {
- paint("#000000", 475, startAngle42, ret);
- paint("#000000", 515, startAngle42, ret);
- }
- }
- } else if (sum < Math.pow(535, 2) && sum > Math.pow(495, 2)) {
- if (paintFlagList[11]) {
- if (paintStateFlag) {
- paint("#a000ff", 435, startAngle43, ret);
- paint("#a000ff", 475, startAngle43, ret);
- paint("#a000ff", 515, startAngle43, ret);
- } else {
- paint("#000000", 515, startAngle43, ret);
- }
- }
- }
- //第五个职业
- else if (sum < Math.pow(590, 2) && sum > Math.pow(550, 2)) {
- if (paintFlagList[12]) {
- if (paintStateFlag) {
- paint("#ffc9f6", 570, startAngle51, ret);
- } else {
- paint("#000000", 570, startAngle51, ret);
- paint("#000000", 610, startAngle51, ret);
- paint("#000000", 650, startAngle51, ret);
- }
- }
- } else if (sum < Math.pow(630, 2) && sum > Math.pow(590, 2)) {
- if (paintFlagList[13]) {
- if (paintStateFlag) {
- paint("#ffc9f6", 570, startAngle52, ret);
- paint("#ffc9f6", 610, startAngle52, ret);
- } else {
- paint("#000000", 610, startAngle52, ret);
- paint("#000000", 650, startAngle52, ret);
- }
- }
- } else if (sum < Math.pow(670, 2) && sum > Math.pow(630, 2)) {
- if (paintFlagList[14]) {
- if (paintStateFlag) {
- paint("#ffc9f6", 570, startAngle53, ret);
- paint("#ffc9f6", 610, startAngle53, ret);
- paint("#ffc9f6", 650, startAngle53, ret);
- } else {
- paint("#000000", 650, startAngle53, ret);
- }
- }
- }
- //第六个职业
- else if (sum < Math.pow(725, 2) && sum > Math.pow(685, 2)) {
- if (paintFlagList[15]) {
- if (paintStateFlag) {
- paint("#9de617", 705, startAngle61, ret);
- } else {
- paint("#000000", 705, startAngle61, ret);
- paint("#000000", 745, startAngle61, ret);
- paint("#000000", 785, startAngle61, ret);
- }
- }
- } else if (sum < Math.pow(765, 2) && sum > Math.pow(725, 2)) {
- if (paintFlagList[16]) {
- if (paintStateFlag) {
- paint("#9de617", 705, startAngle62, ret);
- paint("#9de617", 745, startAngle62, ret);
- } else {
- paint("#000000", 745, startAngle62, ret);
- paint("#000000", 785, startAngle62, ret);
- }
- }
- } else if (sum < Math.pow(805, 2) && sum > Math.pow(765, 2)) {
- if (paintFlagList[17]) {
- if (paintStateFlag) {
- paint("#9de617", 705, startAngle63, ret);
- paint("#9de617", 745, startAngle63, ret);
- paint("#9de617", 785, startAngle63, ret);
- } else {
- paint("#000000", 785, startAngle63, ret);
- }
- }
- }
- }
- /*计算角度0-180度*/
- function calcAngle() {
- let number = Math.atan2(Math.abs(CENTER_Y - startMouse.y), CENTER_X - startMouse.x);
- let ret = number * 180 / Math.PI; //弧度转角度,方便调试
- if (ret > 360) {
- ret -= 360;
- }
- if (ret < 0) {
- ret += 450;
- }
- let num = ret * Math.PI / 180 + Math.PI;
- console.log('角度:' + num);
- return num;
- }
- let can = "";
- let context = "";
- function init() {
- can = document.getElementById('can');
- context = can.getContext('2d');
- }
- function arc(num) {
- context.lineWidth = 1;
- context.strokeStyle = '#ffffff'
- context.beginPath();
- context.arc(CENTER_X, CENTER_Y, num, Math.PI, 2 * Math.PI, false);
- context.stroke();
- }
- function paint(color, radius, startAngle, endAngle) {
- // 结束角度不能小于起始角度
- if (endAngle <= startAngle) {
- // ElMessage.error("只能顺时针画")
- return;
- }
- context.lineWidth = 37;
- context.strokeStyle = color;
- context.beginPath();
- context.arc(CENTER_X, CENTER_Y, radius, startAngle, endAngle, false);
- context.stroke();
- }
- function changePaintState() {
- if (paintStateFlag) {
- paintStateFlag = false;
- paintStateFlagText.value = '橡皮擦'
- } else {
- paintStateFlag = true;
- paintStateFlagText.value = '画笔'
- }
- }
- function eraserState() {
- paintStateFlag = false;
- }
- function clear() {
- context.clearRect(0, 0, can.width, can.height);
- drawBackground();
- }
- function drawBackground() {
- let radius = 10;
- arc(radius);
- for (let i = 1; i < 24; i++) {
- radius = drawBackgroundOne(radius, i);
- arc(radius);
- }
- }
- function drawBackgroundOne(innerRadius, i) {
- if (i % 4 == 0) {
- return innerRadius + 15;
- } else {
- return innerRadius + 40;
- }
- }
- function save() {
- html2canvas(can).then(canvas => {
- const link = document.createElement('a');
- link.download = 'screenshot.png';
- link.href = canvas.toDataURL();
- link.click();
- document.body.removeChild(link); // 清理创建的链接
- });
- // capturePage()
- }
- const content = ref(null);
- const canvas = ref(null);
- function capturePage() {
- const ctx = canvas.value.getContext('2d');
- const contentElement = content.value;
- html2canvas(contentElement).then(canvas => {
- // 将生成的 canvas 转换为图片并下载
- const imgData = canvas.toDataURL('image/png');
- const link = document.createElement('a');
- link.download = 'page-screenshot.png';
- link.href = imgData;
- link.click();
- });
- }
- onMounted(() => {
- init();
- changes();
- console.log("mmmmm")
- drawBackground();
- });
- </script>
- <style scoped lang="scss">
- //body,html{
- // overflow: hidden;
- //}
- p {
- margin: 0;
- padding: 0;
- }
- .development_stage {
- background: url('@/assets/images/login/login-home-background.png') no-repeat;
- background-size: 1920px 1080px;
- z-index: 10;
- width: 100%;
- height: 1080px;
- }
- .page-content {
- display:flex;
- justify-content: center;
- padding-top: 113px;
- }
- .bg-color-style1 {
- background: #FFFFFF;
- }
- </style>
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